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WarHammer 40000 Dawn of war 2 Chaos Rising

Posted in RTS with tags , , , , , on May 31, 2010 by Eternal_god

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After thousand years spent into the Warp the planet Aurelia; which gives the name of the sub-sector, has emerged again and a new threat emerges.

You can start a new campaign with a new Force Commander or you can import one from the previous campaign.

There are several differences between the last game

First would be that special accesories are replenished by special supplies such as:

Medical supplies replenish: Stimulant Kits, Rites of Repair and Litanies of Vigor

Combat Supplies replenish: Grenades, Melta Bombs and Scout ammunition

Explosives supplies replenish: Cyclone Missiles, Cluster Mines, Remote Detonators and Demolition Charges.

Strategic Supplies replenish: Signum, Rosario and Locator Beacon.

The second would be Weapons; there are several new types of weapons added

Melta Gunsimage can be used by Force Commander and Tarkus. They have high damage and can pierce armor without a problem but the damage drops with Range.

Terminator Lightning Clawsimage are used by Thaddeus and Force Commander it has a fast attack rate making it great against Light infantry but somewhat low damage against heavier enemies. There is a smaller version of this that does not require Terminator armor.

The third addition is that has been introduced a new character Jonah the Librarian, the sole survivor of the Librarian that guided Captain Angelous on his way to sub-sector Aurelia during the Tyranid Invasion. He is an excellent Damage dealer and at the same time he can heal team members.image

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The last addtition, there have been added a few new Traits to the other Sergeants

Force Commander

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Tarkus

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Cyrus

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Avitus

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Thule

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Thaddeus

Lastly there has been implemented the Cor

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Corruption System which gives your squads new powers and abilities this also determines the end of the Campaign( Pure or Chaos)

Each Sergeant has different powers and abilities

Force Commander

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Tarkus

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Thaddeus

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Cyrus

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Avitus

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Jonah

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Now for the Campaign missions

A Cold Welcome

You start the mission with your Force Commander and Cyrus, the Commander has a jump pack and a power axe along with some stimulant packs. Continue on the path following the objectives and kill the heretic Guardsmen. You will get several secondary objectives in order to accustom you will Dawn of war 2 commands and tips; these are purely for basic training. Reach Avitus and go and find Tarkus, Kill the Guardsmen that incapacitated Tarkus and revive him.

Now go to the distress beacon and capture it. Continue and use Tarkus grenade to take out the Sentry guns. Watch out as Cyrus can’t get too close to the sentry guns.

On the way to the communication array you will meet lots of Traitor Guardsmen. Use Tarkus to draw their attention when needed. Destroy the array and proceed to the Extraction point.

Hold out the extraction point against the Guardsmen, they will come in waves and between each wave there will be an Artillery barrage.

Reward: Grenade launcher

Now you will get a one-time action- Reassign points, look for the button above the Stamina skills.

Call for Aid

On this deployment you get the last 2 missing squad you were missing, Thaddeus and Davian Thule.

Endymion one of Thule’s friends have been killed by Eldar, defend his body to preserve the Gene-seed, also capture the Reinforcement Beacon near him; hold out until the Librarian Jonah Orion will come to your aid.

Now Thule will stay behind and you will get Jonah in his place; Jonah can be pretty useful. Use him to take out groups of enemies and heal squad members.

Go to the Eldar encampment and clear the way. Destroy the Web gates as fast as possible to prevent Eldar reinforcements.

Once the encampment is razed to the ground; head back to Davian Thule, as he is under attack by Eldar. On the way back some Eldar Wraithguards will appear without a Warlock, but just before you reach Thule there will be a Warlock with some Wraithguards.

Destroy the Eldar Grav tanks first to severely weaken the assault.

Reward: Claw of Zeal

Now go to Meridian

Uprising at Angel Forge

Some Orks are causing trouble at Angel Forge; you must kill the Looters and there is a Warboss near the Automated Foundry, it is best if you have Cyrus here for ambushing and skirmishing. Now head to the Angel Gate but be careful as 3 vehicles will ambush you, 2 Def Dreads and a Looted Tank; you can kill them very easy with Cyrus just place a  few mines and a Detonation pack to eliminate them.

Now move to Angel Forge, you can either destroy it or open it by capturing the generator on the wall; be warned as you destroy the gate it Corrupts your deployed squads.]

Destroy the Chaos Forces attacking the Guardsmen; once dealt with them follow Eliphas. Kill everything in your path.

At the end of the chase Eliphas will summon a Chaos Dreadnaught along with 4 Chaos Havocs (Chaos Suppressors). Tarkus can easily tank it, while the rest deal some damage; if you run out of Energy use Litany of Vigor to replenish Energy. Beware of the Chaos Dreadnaught’s Charge.

Reward: Melta gun

Ice and Blood

Help the Guardsmen to kill the enemy heavy infantry garrisoned in buildings, Cyrus High Powered Shot is very useful taking them out very fast.

Chaos will launch several artillery strikes against the Guardsmen HQ, to neutralize it capture the Communication Array, along the way you will be followed by Guardsmen. Once you capture the Array you can use the Artillery strike for yourself. Capturing the array is entirely optional and capturing it Redeems your squads.

Go to the Power station, it is heavily guarded; use Tarkus to draw their attention and call the rest for the kill. Destroy all containers for ammo. Capture the Power Station and move to the next marker, but before capture the nearest Reinforcement beacon

Now you have to destroy the Chaos Temple while the Shrines summons Demons. Beware as Cyrus can’t get too close to the Shrines or the Temple. Place a Detonation pack while Tarkus has their attention when done order a full retreat.  Detonate the pack at a safe distance; repeat this if needed.

Reward: Lascannon

Legis Uprising (Optional Mission on Meridian)

You have to destroy certain Chaos Structures Cyrus is Invaluable here place a Detonation pack near the Chaos structures and detonate it from a safe distance, be sure you don’t get too close. If Cyrus gets in trouble taunt the pursuers with Tarkus.

If you want to Redeem your squads there is a Black Reliquary you can destroy and if you want to Redeem a certain squad capture the assets with that specific squad.

You will meet some Chaos vehicles like Predators and Dreadnaughts so a few anti-vehicle weaponry can help you a lot.

Among the Chaos forces there are some Plague Marines, they are pretty tough and they initiate self destruct when defeated, fortunately they are usually alone; also there may be Blood Crushers they are pretty tough.

Reward: Tome of quickening

The Rescue

If you don’t deploy Cyrus, he will gain Corruption. You must rescue some Scouts if you allow for too many Scouts to die you will gain Corruption.

You can Redeem you squads by destroying the Chaos Portal, it is heavily defended by Turrets.

Once you rescue all Scouts you must kill the Sorcerer of Tzeentch. He uses a variety of spells like Chains of Torment which immobilizes you squads and Bolt of doom which kills every; he also summons reinforcements.

To kill him easily use Tarkus to tank him and make the Sorcerer turn his back at your squads. Place a detonation pack and detonate it after you’ve retreated when the reinforcements have come.

Reward: The Blade of Unrelenting

The Bloody Hand

The Eldar have summoned the Avatar of Khaine to fight you. On the way to the boss you will meet heavy resistance.

You can Redeem your squads or Corrupt them by cleansing the Blood raven monument or destroying it.

The Avatar will appear only when you’ve killed all the Warlocks at the boss site.

The Avatar uses its sword to call Warp Fire and uses the Fire as a Shield making him deadly at close range. The Shield will release in an X like area. From time to time Eldar Units will reinforce the Avatar.

Reward: Daedus Tomb

A Brothers Return

Techmarine Martellus is under attack by Chaos Forces which in the end will incapacitate him. Martellus is defending an Astronomic array, revive Martellus and he will deploy 3 Generators which you now need to defend.

You will be given the ability to deploy Tarantula Sentry guns, place them near to the 2 exposed generators.

Chaos will soon attack and east of Martellus Orks will come; to stop them you must capture a Generator this will close the gate and make the Orks go around the facility straight into Chaos forces.

A few mines and Detonation packs will prove invaluable here; place them on the path where Chaos comes through

Martellus will repair any damaged generator, later he will allow you to discharge the Array damaging enemies but this will Corrupt your squads.

Also you can Redeem your squads by recovering Wargear stored in the building on the path where Orks are coming. There is a Weird Boy guarding the building, this one is pretty tough as it calls artillery and has lots of Hp and a decent damage.

At the end a Plague Champion will attack you along with 2 Plague Clouds. The Clouds damages all infantry caught in it so it is best avoided. The Champion has a devastating ranged attack but in close combat he can be easily dealt with.

Reward: Terminator Lightning Claws

Keys to the past

The Judgment of Carrion is a battle Cruiser which appears in the sub-sector Aurelia along with Chaos forces. To discover the Traitor you will need a logic engine; by gathering DataSlates on board of the cruiser you will unlock the gate to the logic Engine.

On board the cruiser there are Tyranids which have evolved to suit the environment

The DataSlates are in containers you will only need to find 10 but there are about 15 in total. Beside DataSlates the containers may have inside them Wargear.

Spending more than 20 minutes on the cruiser will Corrupt your deployed squads. Finding all the Gene-seeds will Redeem your squads.

When you’ve found all the DataSlates, move to the indicated marker and capture the gate switch and continue on the path.

And a Hive Tyrant will await you inside; the Tyrant only poisons the ground in close combat as for the rest it’s pretty easy to beat. He will receive reinforcements from time to time.

Reward: The Armor of Infernus.

Capital Defense (optional mission on Meridian)

The Chaos Forces have the Governor’s Palace under siege, break the siege and defend it. You will be given 2 Squads of Guardsmen; they have 2 abilities place Mines and Frag Grenades, also you may place Tarantula Sentry Guns.

The Chaos will throw everything at you ranging from Plague Marines to Chaos Predators.

You can redeem you squads by capturing the Shrine and Communication array.

Reward: The Iron Cage.

Relics Of Space

You will have to recover 5 Gene-seeds which are kept by Tyranid Buildings except for the last one which is kept by a Hive Tyrant.

IF you don’t deploy Jonah he will gain Corruption.

You must find the Gene-seeds in less than 20 minutes as you will be automatically be teleported back to the Retribution.

The Hive tyrant has no special abilities but it has higher damage and Hp than normal.

Reward: Greater oath of Penance

Lord Of Chaos

Avitus will gain Corruption if not deployed also issuing a Retreat Order will Corrupt your deployed squads.

You must kill Araghast the Pillager, follow him and kill everything on the way. When you get to battle him the first time he doesn’t have any special ability he just uses its Melta Pistol and Sword to attack but he’s surrounded by lots of Chaos forces and from time to time he may receive reinforcements. When you’ve damaged him enough he will run.

Follow him and you can redeem your squads by capturing the Shrine, but watch out as its guarded by a Predator and lots of demons.

Before engaging into battle for the last time capture the nearest beacon, you may need it.

Now Araghast has pretty much the same abilities until he’s at 40% Hp now he will summon Heretics which feeds off them. He will start using more powerful abilities such as Warp Spikes.

Raid On Calderis

You must destroy the Blood ravens HQ or kill Captain Diomedes. Killing Blood Ravens will Corrupt your squads, to make them retreat use Cyrus to destroy Generators but be careful of the Artillery strike that will start after right after you’ve destroyed the generator.

To redeem your squads kill Apothecary Galan and his Terminator Squads; Galan it like any Force Commander equipped with a Jump Pack, he’s pretty easy.

Now you have two choices you can either kill Galan or kill Diomedes; either way you’d choose the ending its determined by your Corruption level.

Reward: Second Gift of the Artificers.

Now you shall uncover the Traitor which may be any of your Sergeants except Davian Thule. If you have maximum corruption at all squad the Traitor is randomly picked; usually it’s Tarkus but I suggest you avoid this as you will need him in the final boss fight.

Usually the Sergeant with the most Corruption is the Traitor.

If you have all squads pure the Traitor is Martellus.

The Wage of Sin

Now you have to kill the Traitor. Before engaging I suggest you destroy the outpost to avoid reinforcements when battling the Traitor.

The Traitor usually has the same powers as it had in your team but it is enhanced.

Martellus will come in a Predator Tank.

Reward: Comtemplation of the Codex

Foul play in the Chapters Keep

You’re about to get 2 Predator tanks. Both of them may Charge, use Smoke grenades and Repair but each of them has a different type of weapon. The Annihilator has a LasCannon which tears through enemy armor while the Destructor with its AutoCannon can rip infantry groups into pieces. Whatever you’d do protect the rear of the tanks as they have weaker armor in the back and sides. It’s a good idea to draw the attention of an enemy tank with the Destructor while the Annihilator moves behind the enemy Tank and deals a fatal blow. On the way smash all containers you will need those later.

Clear the path of the incoming Blood Ravens; when you’ve reached the Chaos outpost beware of the LasCannon Turrets and Missile turrets.

Now the Blood Ravens joined the fight and you shall get your squads, you can try to minimize the Blood Ravens casualties but I found it pointless as Chaos forces will continue spawning even without the buildings. Ulkair’s health increases with every Blood Raven dead.

To reach Ulkair you must kill Eliphas, capture the nearest Reinforcement Beacon before starting the fight.

Eliphas is crossing between a Sorcerer and a Force Commander, he uses Chains of Torment and Bolt of Doom but he also engages in close combat. From time to time he summons Chaos shrines which have various effects such as: Healing him, Summoning demons or damaging nearby squads using Bolt of Doom.

Once you’ve killed Eliphas you may proceed, kill everything in your way and capture the Reinforcement Beacon.

Now make sure you’ve got Tarkus and he has Litany of Vigor at maximum. Send him in first to draw attention and when the boss starts to attack activate Tactical Advance; send in the rest of the squads to damage him. This is the fastest and most efficient way I found when battling Ulkair.

Use the Litany to replenish Energy that Tarkus used during the fighting. When you run out of Litanies, search the containers you’ve destroyed for Medical supplies and repeat the attack.

The boss long range attack kills one of the squad members in one shot; also he may regurgitate to knock back your squads. He’s deadly in close combat so keep your distance or let Tarkus be the bait.

http://www.youtube.com/watch?v=Qc-dvrkX4Rg How to defeat Ulkair easy

Dawn Of War 2 Walkthough

Posted in RTS with tags , , , on May 23, 2010 by Eternal_god

Warhammer Dawn of war 2 Walkthrough

Warhammer Dawn of war 2 is a RPG-RTS from Relic in which you lead a small team of 4 squads.

Note: I have played the game under Captain Difficulty

Later in the game you will get 2 more squads; Thaddeus and if you complete some missions you will get a Dreadnaught.

At each Level up you will get 2 point which can be invested in Stamina, Melee, Ranged and Will.

Stamina grants Health Regeneration and Hit Points.

Strength- Melee Damage and Melee skill (likelihood to perform special attacks)

Range- gives Ranged Damage

Will- grants Energy Regeneration and Energy points.

For the squads you have to choose from 6 types of units each led by a Sergeant, except 2:

Force Commander- he’s a custom character, with your customised name. I always invest in Stamina as it grants a special effect to Charge To Victory; it can render him invulnerable, allowing you to tank bosses at the begginning. Getting him a Jump pack or a Teleport Pack can get him into or away from the fray without any trouble and (if you have Jump pack) do some damage. Soon after you teleport into a group of enemies use Charge to Victory and, if you want War Cry. It is he only one without a Squad and the only one that can use Commander Items. image

Tarkus- leads a Tactical Marine Squad; he can use Tactical Advance ability which allows the squad to soak any type of ranged damage without too much of a trouble. The points should be invested in Stamina and Ranged, but Ranged can be switched with Strength; as far as I know he’s the only viable option of hybrid. The most useful trait is the “I Shall Not Fall” Trait, as it allows Tarkus to tank any boss without dying as long as Tactical Advance is on.image

Cyrus- is the lead who leads a squad of Scouts; his main ability is to get infiltrated becoming invisible to the enemy. He may be lightly armored but he can be your deadliest warriors. He has 2 accessories slots but it may be extended by investing a bit in Melee, you should get that. He can get close to some Bosses, planting some mines and Detonation packs, severely weakening the Boss. There may be some bosses who spot Cyrus, I will warn you which of them do. You should invest in Will a lot and Ranged or Stamina, you choose. Don’t equip Cyrus with Bolters or Shotguns, I found them pretty useless, get him a Sniper Rifle its ability to suppress and long range is ideal for killing at long range without any problems. The most useful trait is Advance Infiltrate.image

Avitus-leads a Devastator Marine squad, this squad suppress any enemy including some bosses. He can use a variety of weapons like Heavy bolters, Missile Launchers and Plasma Cannons; in Terminator Armor he has an Assault cannon, get that if you can. His main ability is Focus Fire, this allows a far better damage output and it can be “devastating” for Tyranids. It is best if you invest in Range and Stamina or will, consider the fact that if you invest in Will you can’t get the Terminator Honors trait which allows you to fit him with Terminator armor.

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Thaddeus-leads a squad of Assault Marines. He can be pretty deadly in the first part of the game but once you get the Terminator Armor his Jump Assault becomes a Teleport which doest do any damage. I suggsest you invest in Stamina and Strength, also get the Accesory slot. I usually equip him with Rosarius and Melta Bombs, his high mobillity makes him perfect against vehicles. DO NOT invest in Range.image

Davian Thule- he’s a former captain of the Blood Ravens, killed by the Tyranids, now returned as a Holy DreadNaught. Although Davian Thule is primarely a melee warrior, I like to equip him with assault cannon because it can attack at range and deal with any enemy that survived and came in close. I suggest you invest in Energy until you get the Venerable Dreadnaught Trait and the rest in Stamina and Strenght.image

The deployment team I usually use is:

Force Commander Tarkus Cyrus and Avitus- This can deal with anything, giving ultimate survabilty as long as Tarkus has Tactical Advance on and I shall not Fall

Trait, and do pretty good in Defence Ordonance

But at the beginning I swiched Tarkus or Avitus with Thaddeus- This team can do a lot of damage, use it when the target is vulnerable to hand-to-hand damage.

The Dreadnaught instead of Avitus or Tarkus- it doest make any difference beside a weaker team.

The level cap is 20 so think before investing in something you are not going to use.

Level all your Squads to Level 20 before the Last Stand Mission as they will come to aid you against the Hive Mind.

There are several types of wargear

Weapons– there are different types of weapons for each squad and some weapons can only be used only with a different Armor( Terminator Armor )

<!Boltersimage are used default by Cyrus, Tarkus and Force Commander and Avitus, but with “Bolter Specialist” trait even Thaddeus can use them. This type is best used against Infantry.(two handed weapon)

<Bolt Pistolsimage are used as default weapons by Force Commander and Thaddeus, but with “Close Combat aptitude” Tarkus can use them. Are best used for softening up infantry before engagind in close combat. ( One Handed)

Chain Swordsimage are used as default weapons by Force Commander and Thaddeus used for close combat warfare; with “Close Combat aptitude” Tarkus can use them. ( One Handed)

Heavy Boltersimage are used as default weapon by Avitus, best used against large groups of weak enemies like Tyranid Gaunts. With Heavy Weapon Aptitude Force Commander can use them. ( Two Handed)

Sniper Riflesimageare only used by Cyrus, it is ideal agains strong enemies but it can only target only one enemy at a time; also the rest of the troops near the targeted enemy are supressed. By equiping Cyrus with it and having the “Specialist Ammunition” Cyrus gains High Powered Shot an absolutely devastating skill against single targets. ( Two Handed)

Missile Launcherimage is used only by Avitus, it is an excellent weapon against vehicles, but its slow fireing rate makes the user weak against the enemies that try to overwhelm. It can destroy infantry in buildings.( Two Handed)

Shotgunsimage are used by Cyrus, it wide cone-like effect can be used against groups of enemies. It grants Explosive Shot ability which can damage even armor.( Two Handed)

Assault Cannonimage is used by Davian Thule, but in order to use it Davian must take in one hand reducing melee damage. It is best against infantry and heavy infantry. ( Two Handed)

Storm Bolterimages<!–[if gte vml 1]> <![endif]–><!–[if !vml]–><!–[endif]–> are only used by Squads with a Terminator Armor on. Force Commander, Tarkus and Avitus can use them. Unlike the Bolt Pistols these can penetrate heavy armor.(One handed)

Heavy Flamersimage< are only used by Squads with a Terminator Armor on. Force Commander and Tarkus can use them. It ignores cover and deals increased damage to infantry in buildings.(One handed)

Flamersimage is used by Force Commander and Tarkus, and with “Flamer Aptitude” trait Cyrus can use them. It has short range but a very high damage output.

PoPower fistsimageare used by Force Commander, Thaddeus, they have one of the highest damage but a relative low speed, can be used efectively against strong oponents, light infantry may cause trouble.

Dreadnaught Fistsimageas the name says it is only used by Davian Thule. It grants high melee damage and flamer attached to it.

Accessories

They are special equipments that can make your life easy and purge anything that comes in your way.

Stimulant packimagecan be used by all infantry; it can revive incapacitated Squad leaders. Best if you keep this on the hardiest unit you have.

rag Grenadesimage are used by all infantry; it can blow out enemies in buildings and can turn the tide of a battle. I usually keep it at Cyrus or Tarkus if he has the “Grenadier” trait

Demolition Chargesimagethese are used to destroy building its blast is enough to kill infantry but it has a timer of 4 seconds before it blows up, making it pretty useless against infantry but it you got Blind Grenades not anymore. Only usable by Cyrus

Rosarioimage it is a very powerful piece of gear at the earliest stages when you cant tank a boss, but later on when Tarkus learns “I Shall Not Fall” Trait you can leave it behind. It use can increase the more Shrines you’ve captured on the planet. Any infantry can use it

Locator Beaconimage– can deploy a Tarantula Sentry gun per Foundry secured on the current planet. The sentry gun is vital in a Defense Ordnance. All infantry can use it

Signumimage calls an artillery strike can be deadly against grouped enemies. Only infantry can use it.

Cluster minesimagecan only be used by Cyrus; it can be pretty useful in any situation. Plant a mine near a group of enemies to kill them.

Orbital Bombardmentimage can only be used by Force Commander; it can be deadly even against bosses; to target it right, place the target near the enemy, not on it. Orbital Command can secure a second use to it.

Drop pod beaconimage it is reinforces a squad by dropping a Pod, you can target an enemy to crush it.

Melta Bombsimage are only viable against vehicles, as for the rest is completely useless.

Blind Grenades imageare great against any infantry(some bosses can’t be stunned by it), very useful in combination with Demolition Charges as it gives enough time for the Demolition Charges to go off.

Force Commander Items

Force commander has a very special slot that can use different Wargear that other squads can’t use:

Jump packs<image grants Jump ability which damages enemies at landing.

Teleport packsimage grants Teleport ability which allows you to get in and out of the fray without any trouble, also there is a special Teleport Pack for Teminator Armor

Banners- they grant Rally ability which heals anyone near the Commander

Iron Halos grant a shield which drains energy as the commander receives damage, I found it extremely useful with a Will based Commander

Enemies

There are several races which try to stop you, but first a bit of the Space Marines history

During the The Great Crusade (year 30k-31k), twenty superhuman Primarchs were made by the God-Emperor, using his own genetic material. Before the project was complete, however, the Primarchs were scattered across the galaxy. It is suggested that the Ruinous Powers of Chaos were responsible for this. Each Primarch landed on a different world. Some, such as Horus, were relatively close to Terra whilst others ended up far across the galaxy. As the Great Crusade progressed, the Emperor discovered each of the Primarchs in turn. They had universally grown to become heroes on their native planets, and many had adopted local cultural practices. Two of the Primarchs are variously described as having had “tragic accidents” or as simply never having been found; no single official explanation has been published. Each of the eighteen rediscovered Primarchs was appointed command of the Space Marine Legion whose members matched their genetic code.

Eventually the Primarch Horus, who had been the Emperor’s favored son and appointed Warmaster when the Emperor retired from the Great Crusade in order to consolidate the rapidly expanding Imperium, was turned to Chaos. This event sparked the Horus Heresy, wherein fully half of the Imperium’s forces joined Horus in a civil war against the Emperor.

After a number of bloody battles, Horus was defeated at the The Siege of the Imperial Palace/Siege of the Emperor’s Palace, and the Emperor consigned to the Golden Throne from which he rules the Imperium to this day, despite the fact that his corpse is slowly rotting away. With Horus defeated and the Emperor effectively dead, the Primarch of the Ultramarines, Roboute Gulliman pushed for the adoption of his Codex Astartes as the primary document organizing the Space Marines. The remaining loyal Legions were divided into smaller “Chapters” of 1,000 Marines each, in order to prevent a single commander from having as much power as Warmaster Horus. The first Chapter of each of the old Legions retains the name of the founding Legion. All subsequent Chapters gain their own names and are referred to as Successor Chapters, of which the most well known chapter is that of the Ultramarines.

Legend has it that the chink in the Warmasters armor that allowed the Emperor to cast Horus down was actually created by the heavenly Primarch of the blood angels, Sangunius, just before he was killed by Horus.

Source: “Wikipedia”

You will be leading the Blood Ravens a Chapter which had their Primarch forgotten, calling him the unknown Primarch

You will face ORKS, they are unorganized and poorly armed but when lead by a warboss they can become somewhat organized. Be careful as the Orks who retreat they will return with reinforcements.

Eldar were the masters of the known universe which suffered a downfall, a very few of them have remained. They are manipulative and rarely fight in open grounds.  Although few in number they are well equipped and well organizesd ; the ranged fighters will try to keep you at distance. They are lead by a Farseer a leader with terrible psychic powers. Targeting high value targets like Seer Council or Rangers can severely weaken the Eldar on the battlefield.

Tyranids are typically a fast, close-combat army that rely on overwhelming their enemies through superior numbers. They may also be bio-morphed to rely heavily on ranged combat, or field an impressive but small array of monstrous titans rather than a typical swarm. Tyranid armies are therefore able to bring a varied threat to bear on their opponents. Take out larger creatures to disrupt the swarm

Stand with your Brothers

You have at your disposal the Force Commander and Tarkus. This is a tutorial map going through the basics like throwing grenades, attacking enemies, using special abillities.

Reach the outpost guarded by Davian Thule and his Scouts and repell the siege of the Orks. Now go to the point indicated, place Tarkus there, and Wartrak( Ork APC) will attack, kill the squads near it to make it retreat.

Follow it and destroy the infantry in the building by throwing a grenade. Now throw a grenade at the entrance of the mine.

Reward: Improved Chainsaw

Between mission you can change your deployment team order, level their abilities and change their wargear.

Choose the only deployment active.

Retake The Hamlet

You will get Cyrus, get rid of the Ork blocking your way to the Reinforcement Beacon and destroy the building with Cyrus’s Demolition Charge. Use buildings to advance to the hamlet. Place Avitus in the building near the Reinforcement Beacon and Cyrus or Tarkus.

Some of the Orks will throw grenades at the building, evacuate first.

Reward: Improved Power Armor

Now you can choose between 2 deployments

Skilla Raid

Now you have to kill Skykilla and his StormBoyz. To reach him you can go through the center or you can capture an asset, a Foundry and a Communication Array, capturing them is entirely optional but I suggest you get one of them, capturing one of them grants an artifact.

Go to the arena and there are some orks there, kill them fast and retreat to a close Reinforcement beacon. Skykilla shows up make your Force Commander tank it or Tarkus and get the rest of the team to damage him. He occasionally throws grenades and makes a Jump, clear the targeted area. While he jumps throw a Demolition charge in the targeted area, he will be stunned for a few seconds after landing.

Reward: Improved Scout Armor

Target Gutrencha

You must kill Gutrencha and capture one of the assets. Use Tarkus’s Tactical Advanced to deal with ranged fighters easy.

Before you reach Gutrencha, capture the nearest Reinforcement Beacon. If you have the Tarantula Sentry gun place it before engaging Gutrencha.

The boss is a ranged fighter, make him attack Tarkus while the Tactical Advance is on and Tarkus is behind cover. Some time the boss will use a shockwave, clear it fast.

Reward: Improved Heavy Bolter

The True Enemy

Cyrus will stay behind and Thaddeus will help you overcome the Orks at the Communication array, capture it and you’ll get Signum. F

Just follow the markers and soon Eldar will appear, kill them but watch out for grenades; also there are lots of ranged fighters.

Capture the Reinforcement Beacon east of the Eldar original position.

Reward: Tartarus( Chainsword)

All these missions took place on Calderis now go to Typhoon Primaris.

Defend the Array

This your first Defense Ordonance, in which you have to defend a Strategic Asset.

You will get Tarantula Sentry guns and some Cluster Mines, place them on the path where enemies will come from. There will be 3 waves, the last one a boss; which has more Hit points and damage but no special skills.

Reward: Sniper Rifle

If you got high enough score you can get an additional deployment.

A Spider among Flies

You have to kill a certain Spider Exarch. Use Cyrus to destroy any buildings and scout ahead. When you spot lots of enemies gathered throw a grenade in the center. Get one of the Assets and move to the arena.

When you reached the Exarch, use Tarkus to draw its attention and then move in for the kill, when the battle gets too hot, retreat and recover your forces.

Reward: Blind Grenades pack

Travel To Calderis

The Defence of Argus Gate

This is a special assignment which allows the story to continue.

You have to kill Mek Badzappa, an Mek Boy; follow him and soon you’ll reach Space Marine outpost. Defend the outpost against the Orks with the aid of Tarantula Sentry guns. At the end of the ork assault Mek will attack, beware of its forcefield, attack him at range while you dodge its proximity mines.

Now help Davian Thule against the Tyranids. The Tyranids come in never-ending waves. After you beat up a few Tyranids a Warrior(larger creature) will attack Davian Thule and you cant do a thing, reach Davian Thule to end this mission.

Reward: Melta Bomb Pack

Eyes of the Eldar

You must destroy a few buildings and kill the ranger named Nemerian, he has more Hit points and damage than the average ranger but he doesn’t have any special skills.

The buildings can be easily destroyed with Demolition charge and a well placed charge can take several at one time.

Reward: Cluster Mines pack

Vengeance for Davian Thule

Takes place on Calderis

You must kill the Warrior that injured Davian Thule on Calderis, the Warrior has a pretty weak escort of a few gaunts. Disrupt them by killing the larger creatures.

When you reach the Warrior; try to capture the nearest Reinforcement Beacon. The Force Commander should take some of the heat of your squads, when he cant take anymore damage retreat leaving Tarkus keep him busy. If something goes wrong, be sure Cyrus is the one that survives to revive the squad.

Reward: Missile Launcher

Now you can travel to Meridian.

Fire prism assault

Be sure you have some anti-vehicle weaponry, before engaging this battle. The Eldar will use stun grenades. Capture one of the Assets and move to the  buildings. Destroy them using the Missile launcher or a Demolition Charge.

The Prism tank can be taken out pretty easily if Cyrus can use accessories without revealing himself, by placing a few mines or throwing a few Melta Bombs.

Reward: Improved ShotGun

From here on some of the missions are optional, priority and some are Special assignments.

The optional…are…optional it doesn’t interfere with the storyline or something but they can help you a lot.

Priority targets allow you to reach Special assignments.

Special assignments are part of the storyline, completing them allow the storyline to advance.

Lord of Wraiths(priority target on Meridian)

You have to kill a powerful WraithLord, be sure you have some anti-vehicle means of disposal. Capture one of the assets. Use Cyrus’s High powered shot take down Eldar Platform.

The WraithLord is guarded by Seer Council, you can kill them but they are pretty hard so try to lure the WraithLord; to do this use Cyrus normal ranged attack to lure him away from the crowd. The WraithLord uses its guns to bombard an area and its sword to create a circular shockwave as well as a frontal shockwave. Avoid the targeted area as soon as possible, he may also charge. From time to time some of the Eldar troops will aid him but if you can lure him it, they won’t follow.

Reward: Superior Plasma Gun

Idranel of Ulthwe

The Farseer of the Eldar shows up. Go to the marked point on the map, but not before capturing the asset you don’t have, on the way Eldar infantry will try to stop you.

The Farseer uses a lance of Warp as a ranged attack and creates a Warp storm. The Commander should be able to deal with her a few hits but if needed use Tarkus Taunt ability to draw its attention while Avitus damages her. When you’ve dealt enough damage, she’ll run calling a few Eldar Units into the fray. Kill the Eldar to make her reappear. Cyrus can get close but he wont be of much of a help if he cant use the accessories without revealing himself.

Reward: Teleport Pack

Angel Gate (Special assignment on Meridian)

Orks and Tyranids have Angel Forge under siege; close the gates to stop the attack. In order to break the siege, you must activate at least 3 generators powering the gates. I suggest you activate them all before closing the gate, also rescue all Guardsmen you can. Clean the central road which leads to the gate for the Guardsmen. When you got all the generators activated, send all your squads to the gate, place Avitus in one of the buildings at the entrance and send one of your units to capture the gatehouse, it will take some time. While the capturing begins some Tyranids spores will land bringing Warriors and Carnifexes, kill them fast. Tarkus will remain here to protect the Angel Forge

Reward: Plasma Cannon

The Killer Serpent (Optional Target on Calderis)

I strongly suggest you do this mission as its reward has many uses. Destroy all buildings you come across. Carnifex can be killed easily if Avitus and Tarkus or Cyrus is in a building. The Ravener is a stronger than normal Raveners but with no special skills. You can use Blind Grenades to stun it

Reward: Remote Detonation Pack

The Secrets of the Angel Forge(Special assignment on Meridian)

Here you have to deal for the last time with the Farseer, but first hold out the foundry against the Orks, you’ll get Tarkus back( you have 5 squads at the moment)

The orks will come in waves and the last wave consist of a Looted tank, Avitus with Focus Fire On can deal with it pretty fast.

Now go to the marked area to kill the Farseer. On the way you’ll meet some vehicles and lots of infantry. Before reaching the Farseer you must get though a Prism tank, a well placed mine can weaken it enough for you to kill it head on.

Now attack the Farseer, use Thaddeus Jump ability with “Aegis of fury” trait to draw her attention, whiles the rest of the squads’ position. She has the abilities as the last time, but a little more Hit Points. When she summons 3 WraithLords, Tarkus will appear in Terminator Armor to aid you. Finish her.

Reward: Heavy Flamer

Death Whisper (optional mission on Calderis)

Here you have to destroy some Tyranid Buildings and kill a Lictor beast, similar with the Killer Serpent mission

Reward: Random

To decapitate the Hive(optional target on Calderis)

You must kill a Hive-Tyrant, this one is guarded by lots of heavily armored units so a Plasma gun used by Tarkus can be pretty useful.

Cyrus can get close and if supplied with enough ammunition can take it down easily, if not use Tarkus or Force Commader to tank it.

Reward: Random

Hand Of the Hive mind(priority target on Calderis)

You have to destroy some Tyranid buildings and kill a Zoanthrope.

Again Cyrus with the right accessories can be invaluable for scouting and destroying enemies ahead. The rest of the squad is required to clean up the rest and to help Cyrus if he gets in trouble.

Use High-Powered shot(Sniper rifle) to take out synaptic creatures, they are usually a Zoathrope.

Reward: Power Fist

The Mantis Killer (Optional target on Typhoon)

There is a Lictor which requires purging, Tarkus with I shall Not Fall trait can tank him, while the rest damage him; even the Force Commander can tank it but not as effectively as Tarkus. If you got cyrus there is no reason to engage in head on combat, just place a few Detonation packs and some mines and that should be it, Artillery strike can be useful or Orbital Bombardment.

Reward:Random

Brood Swarm (Optional Mission on Typhoon)

Another Deep-strike deployment. It is pretty easy, but in the first few minutes there will be lots of ranged fighters attacking you, use Cyrus to  sneak near spawning buildings to weaken their attack. The Warrior is pretty easy but if you don’t purge the nest it can be a pain.

Into the Hive (Priority target on Typhoon)

To heal Davian Thule and create a bio-toxin for the Hive-mind, you will need a pure gene-sample; this pure gene-sample can be found here in a reclamation pool.

There will be lots of enemies attacking you at first but set up a defensive perimeter and advance between waves. Beware of the spore mines if you haven’t got Cyrus or Avitus in this deployment you can use Tarkus Tactical advance on to destroy the mines but making himself a target.

Capture the Pool, and head for the shrine, you will encounter weak resistance along the way.

Now go to the extraction point and purge all nests along the way. A Hive Tyrant will try to stop you, use your Force Commander to tank it and when he cant take any more damage send Tarkus in while the rest damage him.

Soon Davian Thule will come to aid in you in a form of a mighty Dreadnought.

Reward: Cyclone Missile Launcher and Rites of Repair.

GreenSkin Armor (Priority target on Typhoon)

Make sure you have at least a antivehicle weapon before starting this mission. Along the way to the arena you will meet heavy resistance. If you want a challenge there is a looted tank near the Communication array.

The boss is actually a looted tank which uses its cannon to attack, keep clear the targeted area; he also charges but that can be easily avoided. Reinforcements will come through the left upper corner, placing a detonation pack at the very exit will spare you of a really tough fight.

Reward: Relic Flamer

Greenskin weapon Smith (priority target on Calderis)

A deep-strike deployment in which you have to destroy 2 large Ork encampments, don’t get Cyrus too close to the Waaagh banner as they can reveal him, instead use Demolition charges to raze them from afar.

Approach the Teleporta from the east and priotise targets, don’t focus on generators instead focus on Waaagh banners and the Teleporta; take care of the Sentry guns fast.

Mek is just like any Mekboy only with a little more hp.

Reward: Jump pack.

Rippa Splitta (priority target on Typhoon)

There is a big encampment near your deployment area, Avitus with Terminator armor can be very useful, taking out buildings a very short time. Don’t forget to check if you have all the assets on this map.

Rippa Splitta is a Deaf Dread; avitus can take it out very fast.

Reward: Drop pod Beacon

Remains of a Dark Age (Special Assignment on Typhoon)

Go to the ancient ruins first, on the way there are Orks and Tyranids fighting each other. Kill them all or wait for one side to win, but that takes a while.

At the ruins a Deaf Dread boss will attack, he charges, creates a shockwave and calls Artillery strike; destroy it.

Capture the Generator near the locked gates. Now use Cyrus to scout ahead and you will come across an Ork bastion, destroy the buildings and soon tyranids will attack the bastion. Use the rest of the squads to clean up.

Now capture the Astronomic Array, but a crucial part is missing kill the Meks to find it, the piece is at the middle Mek. Return to the Array and capture it.

The mission is done but if you want you can go and kill the Lictor that ambushed you at the generator, if not just go to the extraction point.

To reach the Lictor, capture the generator powering the gate that leads to him (there are some wires on the floor in front of the gate leading to the generator)

The Lictor isn’t too powerful but its ability to conceal itself and to heal while concealed can make it pretty annoying. Destroy the vegetation indicated to blow its cover.

Reward: Doom of the Traitors (Thunder Hammer)

Now you will get lots of Optional Deployments.

The Wailing doom

You must kill the Avatar of Khaine, make sure you have Tarkus in your squad for tanking. The Avatar uses warp fire to damage you, clear the targeted area; also he creates a shield of warp fire which damages all who gets too close, this shield will erupt into an X like area, this damages enemies and friendly alike.

By placing a detonation pack on the path where reinforcements come will spare you of head aches, but watch out as Cyrus is spotted when infiltrated.

Reward: Armor of Azariah

Raid against the Warboss(optional deployment on Calderis)

You must kill a Ork warboss named Bonesmasha, primarily he’s a melee fighter so try to keep your distance and distract him with your Force Commnader. Before engaging capture the nearest Reinforcement beacon for a fast retreat if something goes wrong. Bonesmasha calls artillery and reinforcements which can be dealt quickly with a detonation pack.

Reward: Random

Warlock of the Eldar(optinal mission on Meridian)

You must kill the warlock Aurian, he uses warp energies to damage anyone near him, and a bolt of warp to attack at range. Tarkus can tank him easily. Place a Detonation pack on the path where reinforcement came pouring.

Reward: Random

Fearful evolution (optional mission on Typoon)

Here you must kill a Ravener, he is not very hard. Cyrus can get infiltrated near him without being spotted; a few detonation packs and a few mines should do it.

Reward: Random

Tyrant of war(optional mission on Meridian)

Pretty much the same as Fearful evolution, only that it takes place on Meridian.

Reward: Random

Hive infestation (optional mission on Calderis)

You must kill a certain Lictor, which its pretty weak and a well placed Orbital Bombardment can take out half of its hit points in one shot. Send Cyrus to deal with the rest of the hp

Reward: Random

Fury of the Hive Mind( optional mission on Typhoon)

Here you must kill a Zoanthrope, to kill him easily take Thaddeus or Davian Thule with Claws with you; the Zoanthrope is very susceptible to Hand to hand damage.

Reward: Random

Death Whisper (Optional mission on Meridian)

A Deep-strike mission in which you have to destroy some Tyranid Buildings and kill a Lictor. It can be pretty easy if you got Cyrus.

Reward Random

Devil in the Spire (optional mission on Meridian)

A Deep-strike mission in which you have to destroy some Tyranid Buildings and kill a Ravener.

Reward: Random

Monster of Meridian (Optional mission on Meridian)

A Deep-strike mission in which you have to destroy some Tyranid Buildings and kill a Carnifex with bioplasma, place Avitus in a nearby building along with Tarkus or Cyrus, attack with Force Commander while the Carnifex attacks the building.

Reward: Random

Green Skin assassin (optional mission on Meridian)

You must kill an Ork Kommado, named Backstabba. Cyrus can get infiltrated and take him out pretty easy. The boss its mostly a Ranged fighter so melee fights he’s at a disadvantage.

Reward: Random

Stolen Armor (optional mission on Typhoon)

A Deep-strike mission in which you have to destroy some Ork buildings and a looted tank, make sure you have at least one antivehicle weapon. The tank has lots of Hp and no Special abilities.

Reward: Random

Tyranid alert (Optional mission on Typhoon)

There are several building you must destroy and yo also have to purge a Hive Tyrant; don’t worry he’s pretty weak.

Reward: Random

Master of the Hive( Optional mission on Calderis)

There is a strong Hive tyrant which leads a swarm, purge him. Before entering in battle make sure you have captured the nearest Reinforcement beacon and Tarkus has full energy for tanking.

Reward: Random

Unstoppable Fury (Optional mission on Meridian)

You must kill a Carnifex; he can be a pain if you don’t have Cyrus or Tarkus. Tarkus proves once again invaluable for tanking while Cyrus can take him down alone.

A Orbital Bombardment can do a lot of damage if placed correctly.

The boss is a melee fighter, so keep your distance or let Tarkus be the bait; beware of its Charge. It summons for reinforcements.

Reward: Random

Xeno Incursion (optional mission on Typhoon)

There are lots of elite units on the battlefield so tactics are a must here; suppress with Avitus and kill with Force Commander and Cyrus, if any enemies comes too close Taunt him with Tarkus. The boss is a Warrior; kill him using Cyrus.

Reward: Random

Monstrous might (Optional mission on Meridian)

You must kill a Carnifex; along the way pretty strong resistance. The Carnifex is a melee fighter so keep your distance or use Tarkus as bait. It may charge and call for reinforcements

Reward: Random

Van guard of the Hive (Optional Mission on Typhoon)

You must kill a Lictor; along the way you will meet heavy resistance. The Lictor is pretty weak on its own but beware of its poison.

Reward: Random

The last Stand (special assignment on Typhoon)

This deployment ends the campaign. You must administer the Bio toxin to the Hive mind, to do this you must capture the capillary veins.

Capture the first vein and hold position, use Cyrus high-powered shot to take out large creatures; prepare for a massive assault.

Move to the next Capillary vein, on the way you will get the rest of the team( in my case Thaddeus and Thule); capture the next vein and hold it; place Tarantula Sentry Guns on the 2 ways where Tyranids are coming.

Once done, take out as many Tyranids as possible and await for further instructions.

Capture the indicated Reinforcement Beacon, and you will get reinforcements; lots of Space Marines will join the fray. Captain Angelos will join you and move to the last Hive Tyrant left; ignore the fighting. The boss should be easy, just draw its attention with Tarkus.