Warhammer Dawn of war 2 Walkthrough
Warhammer Dawn of war 2 is a RPG-RTS from Relic in which you lead a small team of 4 squads.
Note: I have played the game under Captain Difficulty
Later in the game you will get 2 more squads; Thaddeus and if you complete some missions you will get a Dreadnaught.
At each Level up you will get 2 point which can be invested in Stamina, Melee, Ranged and Will.
Stamina grants Health Regeneration and Hit Points.
Strength- Melee Damage and Melee skill (likelihood to perform special attacks)
Range- gives Ranged Damage
Will- grants Energy Regeneration and Energy points.
For the squads you have to choose from 6 types of units each led by a Sergeant, except 2:
Force Commander- he’s a custom character, with your customised name. I always invest in Stamina as it grants a special effect to Charge To Victory; it can render him invulnerable, allowing you to tank bosses at the begginning. Getting him a Jump pack or a Teleport Pack can get him into or away from the fray without any trouble and (if you have Jump pack) do some damage. Soon after you teleport into a group of enemies use Charge to Victory and, if you want War Cry. It is he only one without a Squad and the only one that can use Commander Items.
Tarkus- leads a Tactical Marine Squad; he can use Tactical Advance ability which allows the squad to soak any type of ranged damage without too much of a trouble. The points should be invested in Stamina and Ranged, but Ranged can be switched with Strength; as far as I know he’s the only viable option of hybrid. The most useful trait is the “I Shall Not Fall” Trait, as it allows Tarkus to tank any boss without dying as long as Tactical Advance is on.
Cyrus- is the lead who leads a squad of Scouts; his main ability is to get infiltrated becoming invisible to the enemy. He may be lightly armored but he can be your deadliest warriors. He has 2 accessories slots but it may be extended by investing a bit in Melee, you should get that. He can get close to some Bosses, planting some mines and Detonation packs, severely weakening the Boss. There may be some bosses who spot Cyrus, I will warn you which of them do. You should invest in Will a lot and Ranged or Stamina, you choose. Don’t equip Cyrus with Bolters or Shotguns, I found them pretty useless, get him a Sniper Rifle its ability to suppress and long range is ideal for killing at long range without any problems. The most useful trait is Advance Infiltrate.
Avitus-leads a Devastator Marine squad, this squad suppress any enemy including some bosses. He can use a variety of weapons like Heavy bolters, Missile Launchers and Plasma Cannons; in Terminator Armor he has an Assault cannon, get that if you can. His main ability is Focus Fire, this allows a far better damage output and it can be “devastating” for Tyranids. It is best if you invest in Range and Stamina or will, consider the fact that if you invest in Will you can’t get the Terminator Honors trait which allows you to fit him with Terminator armor.
Thaddeus-leads a squad of Assault Marines. He can be pretty deadly in the first part of the game but once you get the Terminator Armor his Jump Assault becomes a Teleport which doest do any damage. I suggsest you invest in Stamina and Strength, also get the Accesory slot. I usually equip him with Rosarius and Melta Bombs, his high mobillity makes him perfect against vehicles. DO NOT invest in Range.
Davian Thule- he’s a former captain of the Blood Ravens, killed by the Tyranids, now returned as a Holy DreadNaught. Although Davian Thule is primarely a melee warrior, I like to equip him with assault cannon because it can attack at range and deal with any enemy that survived and came in close. I suggest you invest in Energy until you get the Venerable Dreadnaught Trait and the rest in Stamina and Strenght.
The deployment team I usually use is:
Force Commander Tarkus Cyrus and Avitus- This can deal with anything, giving ultimate survabilty as long as Tarkus has Tactical Advance on and I shall not Fall
Trait, and do pretty good in Defence Ordonance
But at the beginning I swiched Tarkus or Avitus with Thaddeus- This team can do a lot of damage, use it when the target is vulnerable to hand-to-hand damage.
The Dreadnaught instead of Avitus or Tarkus- it doest make any difference beside a weaker team.
The level cap is 20 so think before investing in something you are not going to use.
Level all your Squads to Level 20 before the Last Stand Mission as they will come to aid you against the Hive Mind.
There are several types of wargear
Weapons– there are different types of weapons for each squad and some weapons can only be used only with a different Armor( Terminator Armor )
<!Bolters are used default by Cyrus, Tarkus and Force Commander and Avitus, but with “Bolter Specialist” trait even Thaddeus can use them. This type is best used against Infantry.(two handed weapon)
<Bolt Pistols are used as default weapons by Force Commander and Thaddeus, but with “Close Combat aptitude” Tarkus can use them. Are best used for softening up infantry before engagind in close combat. ( One Handed)
Chain Swords are used as default weapons by Force Commander and Thaddeus used for close combat warfare; with “Close Combat aptitude” Tarkus can use them. ( One Handed)
Heavy Bolters are used as default weapon by Avitus, best used against large groups of weak enemies like Tyranid Gaunts. With Heavy Weapon Aptitude Force Commander can use them. ( Two Handed)
Sniper Riflesare only used by Cyrus, it is ideal agains strong enemies but it can only target only one enemy at a time; also the rest of the troops near the targeted enemy are supressed. By equiping Cyrus with it and having the “Specialist Ammunition” Cyrus gains High Powered Shot an absolutely devastating skill against single targets. ( Two Handed)
Missile Launcher is used only by Avitus, it is an excellent weapon against vehicles, but its slow fireing rate makes the user weak against the enemies that try to overwhelm. It can destroy infantry in buildings.( Two Handed)
Shotguns are used by Cyrus, it wide cone-like effect can be used against groups of enemies. It grants Explosive Shot ability which can damage even armor.( Two Handed)
Assault Cannon is used by Davian Thule, but in order to use it Davian must take in one hand reducing melee damage. It is best against infantry and heavy infantry. ( Two Handed)
Storm Bolters<!–[if gte vml 1]> <![endif]–><!–[if !vml]–><!–[endif]–> are only used by Squads with a Terminator Armor on. Force Commander, Tarkus and Avitus can use them. Unlike the Bolt Pistols these can penetrate heavy armor.(One handed)
Heavy Flamers< are only used by Squads with a Terminator Armor on. Force Commander and Tarkus can use them. It ignores cover and deals increased damage to infantry in buildings.(One handed)
Flamers is used by Force Commander and Tarkus, and with “Flamer Aptitude” trait Cyrus can use them. It has short range but a very high damage output.
PoPower fistsare used by Force Commander, Thaddeus, they have one of the highest damage but a relative low speed, can be used efectively against strong oponents, light infantry may cause trouble.
Dreadnaught Fistsas the name says it is only used by Davian Thule. It grants high melee damage and flamer attached to it.
Accessories
They are special equipments that can make your life easy and purge anything that comes in your way.
Stimulant packcan be used by all infantry; it can revive incapacitated Squad leaders. Best if you keep this on the hardiest unit you have.
rag Grenades are used by all infantry; it can blow out enemies in buildings and can turn the tide of a battle. I usually keep it at Cyrus or Tarkus if he has the “Grenadier” trait
Demolition Chargesthese are used to destroy building its blast is enough to kill infantry but it has a timer of 4 seconds before it blows up, making it pretty useless against infantry but it you got Blind Grenades not anymore. Only usable by Cyrus
Rosario it is a very powerful piece of gear at the earliest stages when you cant tank a boss, but later on when Tarkus learns “I Shall Not Fall” Trait you can leave it behind. It use can increase the more Shrines you’ve captured on the planet. Any infantry can use it
Locator Beacon– can deploy a Tarantula Sentry gun per Foundry secured on the current planet. The sentry gun is vital in a Defense Ordnance. All infantry can use it
Signum calls an artillery strike can be deadly against grouped enemies. Only infantry can use it.
Cluster minescan only be used by Cyrus; it can be pretty useful in any situation. Plant a mine near a group of enemies to kill them.
Orbital Bombardment can only be used by Force Commander; it can be deadly even against bosses; to target it right, place the target near the enemy, not on it. Orbital Command can secure a second use to it.
Drop pod beacon it is reinforces a squad by dropping a Pod, you can target an enemy to crush it.
Melta Bombs are only viable against vehicles, as for the rest is completely useless.
Blind Grenades are great against any infantry(some bosses can’t be stunned by it), very useful in combination with Demolition Charges as it gives enough time for the Demolition Charges to go off.
Force Commander Items
Force commander has a very special slot that can use different Wargear that other squads can’t use:
Jump packs< grants Jump ability which damages enemies at landing.
Teleport packs grants Teleport ability which allows you to get in and out of the fray without any trouble, also there is a special Teleport Pack for Teminator Armor
Banners- they grant Rally ability which heals anyone near the Commander
Iron Halos grant a shield which drains energy as the commander receives damage, I found it extremely useful with a Will based Commander
Enemies
There are several races which try to stop you, but first a bit of the Space Marines history
During the The Great Crusade (year 30k-31k), twenty superhuman Primarchs were made by the God-Emperor, using his own genetic material. Before the project was complete, however, the Primarchs were scattered across the galaxy. It is suggested that the Ruinous Powers of Chaos were responsible for this. Each Primarch landed on a different world. Some, such as Horus, were relatively close to Terra whilst others ended up far across the galaxy. As the Great Crusade progressed, the Emperor discovered each of the Primarchs in turn. They had universally grown to become heroes on their native planets, and many had adopted local cultural practices. Two of the Primarchs are variously described as having had “tragic accidents” or as simply never having been found; no single official explanation has been published. Each of the eighteen rediscovered Primarchs was appointed command of the Space Marine Legion whose members matched their genetic code.
Eventually the Primarch Horus, who had been the Emperor’s favored son and appointed Warmaster when the Emperor retired from the Great Crusade in order to consolidate the rapidly expanding Imperium, was turned to Chaos. This event sparked the Horus Heresy, wherein fully half of the Imperium’s forces joined Horus in a civil war against the Emperor.
After a number of bloody battles, Horus was defeated at the The Siege of the Imperial Palace/Siege of the Emperor’s Palace, and the Emperor consigned to the Golden Throne from which he rules the Imperium to this day, despite the fact that his corpse is slowly rotting away. With Horus defeated and the Emperor effectively dead, the Primarch of the Ultramarines, Roboute Gulliman pushed for the adoption of his Codex Astartes as the primary document organizing the Space Marines. The remaining loyal Legions were divided into smaller “Chapters” of 1,000 Marines each, in order to prevent a single commander from having as much power as Warmaster Horus. The first Chapter of each of the old Legions retains the name of the founding Legion. All subsequent Chapters gain their own names and are referred to as Successor Chapters, of which the most well known chapter is that of the Ultramarines.
Legend has it that the chink in the Warmasters armor that allowed the Emperor to cast Horus down was actually created by the heavenly Primarch of the blood angels, Sangunius, just before he was killed by Horus.
Source: “Wikipedia”
You will be leading the Blood Ravens a Chapter which had their Primarch forgotten, calling him the unknown Primarch
You will face ORKS, they are unorganized and poorly armed but when lead by a warboss they can become somewhat organized. Be careful as the Orks who retreat they will return with reinforcements.
Eldar were the masters of the known universe which suffered a downfall, a very few of them have remained. They are manipulative and rarely fight in open grounds. Although few in number they are well equipped and well organizesd ; the ranged fighters will try to keep you at distance. They are lead by a Farseer a leader with terrible psychic powers. Targeting high value targets like Seer Council or Rangers can severely weaken the Eldar on the battlefield.
Tyranids are typically a fast, close-combat army that rely on overwhelming their enemies through superior numbers. They may also be bio-morphed to rely heavily on ranged combat, or field an impressive but small array of monstrous titans rather than a typical swarm. Tyranid armies are therefore able to bring a varied threat to bear on their opponents. Take out larger creatures to disrupt the swarm
Stand with your Brothers
You have at your disposal the Force Commander and Tarkus. This is a tutorial map going through the basics like throwing grenades, attacking enemies, using special abillities.
Reach the outpost guarded by Davian Thule and his Scouts and repell the siege of the Orks. Now go to the point indicated, place Tarkus there, and Wartrak( Ork APC) will attack, kill the squads near it to make it retreat.
Follow it and destroy the infantry in the building by throwing a grenade. Now throw a grenade at the entrance of the mine.
Reward: Improved Chainsaw
Between mission you can change your deployment team order, level their abilities and change their wargear.
Choose the only deployment active.
Retake The Hamlet
You will get Cyrus, get rid of the Ork blocking your way to the Reinforcement Beacon and destroy the building with Cyrus’s Demolition Charge. Use buildings to advance to the hamlet. Place Avitus in the building near the Reinforcement Beacon and Cyrus or Tarkus.
Some of the Orks will throw grenades at the building, evacuate first.
Reward: Improved Power Armor
Now you can choose between 2 deployments
Skilla Raid
Now you have to kill Skykilla and his StormBoyz. To reach him you can go through the center or you can capture an asset, a Foundry and a Communication Array, capturing them is entirely optional but I suggest you get one of them, capturing one of them grants an artifact.
Go to the arena and there are some orks there, kill them fast and retreat to a close Reinforcement beacon. Skykilla shows up make your Force Commander tank it or Tarkus and get the rest of the team to damage him. He occasionally throws grenades and makes a Jump, clear the targeted area. While he jumps throw a Demolition charge in the targeted area, he will be stunned for a few seconds after landing.
Reward: Improved Scout Armor
Target Gutrencha
You must kill Gutrencha and capture one of the assets. Use Tarkus’s Tactical Advanced to deal with ranged fighters easy.
Before you reach Gutrencha, capture the nearest Reinforcement Beacon. If you have the Tarantula Sentry gun place it before engaging Gutrencha.
The boss is a ranged fighter, make him attack Tarkus while the Tactical Advance is on and Tarkus is behind cover. Some time the boss will use a shockwave, clear it fast.
Reward: Improved Heavy Bolter
The True Enemy
Cyrus will stay behind and Thaddeus will help you overcome the Orks at the Communication array, capture it and you’ll get Signum. F
Just follow the markers and soon Eldar will appear, kill them but watch out for grenades; also there are lots of ranged fighters.
Capture the Reinforcement Beacon east of the Eldar original position.
Reward: Tartarus( Chainsword)
All these missions took place on Calderis now go to Typhoon Primaris.
Defend the Array
This your first Defense Ordonance, in which you have to defend a Strategic Asset.
You will get Tarantula Sentry guns and some Cluster Mines, place them on the path where enemies will come from. There will be 3 waves, the last one a boss; which has more Hit points and damage but no special skills.
Reward: Sniper Rifle
If you got high enough score you can get an additional deployment.
A Spider among Flies
You have to kill a certain Spider Exarch. Use Cyrus to destroy any buildings and scout ahead. When you spot lots of enemies gathered throw a grenade in the center. Get one of the Assets and move to the arena.
When you reached the Exarch, use Tarkus to draw its attention and then move in for the kill, when the battle gets too hot, retreat and recover your forces.
Reward: Blind Grenades pack
Travel To Calderis
The Defence of Argus Gate
This is a special assignment which allows the story to continue.
You have to kill Mek Badzappa, an Mek Boy; follow him and soon you’ll reach Space Marine outpost. Defend the outpost against the Orks with the aid of Tarantula Sentry guns. At the end of the ork assault Mek will attack, beware of its forcefield, attack him at range while you dodge its proximity mines.
Now help Davian Thule against the Tyranids. The Tyranids come in never-ending waves. After you beat up a few Tyranids a Warrior(larger creature) will attack Davian Thule and you cant do a thing, reach Davian Thule to end this mission.
Reward: Melta Bomb Pack
Eyes of the Eldar
You must destroy a few buildings and kill the ranger named Nemerian, he has more Hit points and damage than the average ranger but he doesn’t have any special skills.
The buildings can be easily destroyed with Demolition charge and a well placed charge can take several at one time.
Reward: Cluster Mines pack
Vengeance for Davian Thule
Takes place on Calderis
You must kill the Warrior that injured Davian Thule on Calderis, the Warrior has a pretty weak escort of a few gaunts. Disrupt them by killing the larger creatures.
When you reach the Warrior; try to capture the nearest Reinforcement Beacon. The Force Commander should take some of the heat of your squads, when he cant take anymore damage retreat leaving Tarkus keep him busy. If something goes wrong, be sure Cyrus is the one that survives to revive the squad.
Reward: Missile Launcher
Now you can travel to Meridian.
Fire prism assault
Be sure you have some anti-vehicle weaponry, before engaging this battle. The Eldar will use stun grenades. Capture one of the Assets and move to the buildings. Destroy them using the Missile launcher or a Demolition Charge.
The Prism tank can be taken out pretty easily if Cyrus can use accessories without revealing himself, by placing a few mines or throwing a few Melta Bombs.
Reward: Improved ShotGun
From here on some of the missions are optional, priority and some are Special assignments.
The optional…are…optional it doesn’t interfere with the storyline or something but they can help you a lot.
Priority targets allow you to reach Special assignments.
Special assignments are part of the storyline, completing them allow the storyline to advance.
Lord of Wraiths(priority target on Meridian)
You have to kill a powerful WraithLord, be sure you have some anti-vehicle means of disposal. Capture one of the assets. Use Cyrus’s High powered shot take down Eldar Platform.
The WraithLord is guarded by Seer Council, you can kill them but they are pretty hard so try to lure the WraithLord; to do this use Cyrus normal ranged attack to lure him away from the crowd. The WraithLord uses its guns to bombard an area and its sword to create a circular shockwave as well as a frontal shockwave. Avoid the targeted area as soon as possible, he may also charge. From time to time some of the Eldar troops will aid him but if you can lure him it, they won’t follow.
Reward: Superior Plasma Gun
Idranel of Ulthwe
The Farseer of the Eldar shows up. Go to the marked point on the map, but not before capturing the asset you don’t have, on the way Eldar infantry will try to stop you.
The Farseer uses a lance of Warp as a ranged attack and creates a Warp storm. The Commander should be able to deal with her a few hits but if needed use Tarkus Taunt ability to draw its attention while Avitus damages her. When you’ve dealt enough damage, she’ll run calling a few Eldar Units into the fray. Kill the Eldar to make her reappear. Cyrus can get close but he wont be of much of a help if he cant use the accessories without revealing himself.
Reward: Teleport Pack
Angel Gate (Special assignment on Meridian)
Orks and Tyranids have Angel Forge under siege; close the gates to stop the attack. In order to break the siege, you must activate at least 3 generators powering the gates. I suggest you activate them all before closing the gate, also rescue all Guardsmen you can. Clean the central road which leads to the gate for the Guardsmen. When you got all the generators activated, send all your squads to the gate, place Avitus in one of the buildings at the entrance and send one of your units to capture the gatehouse, it will take some time. While the capturing begins some Tyranids spores will land bringing Warriors and Carnifexes, kill them fast. Tarkus will remain here to protect the Angel Forge
Reward: Plasma Cannon
The Killer Serpent (Optional Target on Calderis)
I strongly suggest you do this mission as its reward has many uses. Destroy all buildings you come across. Carnifex can be killed easily if Avitus and Tarkus or Cyrus is in a building. The Ravener is a stronger than normal Raveners but with no special skills. You can use Blind Grenades to stun it
Reward: Remote Detonation Pack
The Secrets of the Angel Forge(Special assignment on Meridian)
Here you have to deal for the last time with the Farseer, but first hold out the foundry against the Orks, you’ll get Tarkus back( you have 5 squads at the moment)
The orks will come in waves and the last wave consist of a Looted tank, Avitus with Focus Fire On can deal with it pretty fast.
Now go to the marked area to kill the Farseer. On the way you’ll meet some vehicles and lots of infantry. Before reaching the Farseer you must get though a Prism tank, a well placed mine can weaken it enough for you to kill it head on.
Now attack the Farseer, use Thaddeus Jump ability with “Aegis of fury” trait to draw her attention, whiles the rest of the squads’ position. She has the abilities as the last time, but a little more Hit Points. When she summons 3 WraithLords, Tarkus will appear in Terminator Armor to aid you. Finish her.
Reward: Heavy Flamer
Death Whisper (optional mission on Calderis)
Here you have to destroy some Tyranid Buildings and kill a Lictor beast, similar with the Killer Serpent mission
Reward: Random
To decapitate the Hive(optional target on Calderis)
You must kill a Hive-Tyrant, this one is guarded by lots of heavily armored units so a Plasma gun used by Tarkus can be pretty useful.
Cyrus can get close and if supplied with enough ammunition can take it down easily, if not use Tarkus or Force Commader to tank it.
Reward: Random
Hand Of the Hive mind(priority target on Calderis)
You have to destroy some Tyranid buildings and kill a Zoanthrope.
Again Cyrus with the right accessories can be invaluable for scouting and destroying enemies ahead. The rest of the squad is required to clean up the rest and to help Cyrus if he gets in trouble.
Use High-Powered shot(Sniper rifle) to take out synaptic creatures, they are usually a Zoathrope.
Reward: Power Fist
The Mantis Killer (Optional target on Typhoon)
There is a Lictor which requires purging, Tarkus with I shall Not Fall trait can tank him, while the rest damage him; even the Force Commander can tank it but not as effectively as Tarkus. If you got cyrus there is no reason to engage in head on combat, just place a few Detonation packs and some mines and that should be it, Artillery strike can be useful or Orbital Bombardment.
Reward:Random
Brood Swarm (Optional Mission on Typhoon)
Another Deep-strike deployment. It is pretty easy, but in the first few minutes there will be lots of ranged fighters attacking you, use Cyrus to sneak near spawning buildings to weaken their attack. The Warrior is pretty easy but if you don’t purge the nest it can be a pain.
Into the Hive (Priority target on Typhoon)
To heal Davian Thule and create a bio-toxin for the Hive-mind, you will need a pure gene-sample; this pure gene-sample can be found here in a reclamation pool.
There will be lots of enemies attacking you at first but set up a defensive perimeter and advance between waves. Beware of the spore mines if you haven’t got Cyrus or Avitus in this deployment you can use Tarkus Tactical advance on to destroy the mines but making himself a target.
Capture the Pool, and head for the shrine, you will encounter weak resistance along the way.
Now go to the extraction point and purge all nests along the way. A Hive Tyrant will try to stop you, use your Force Commander to tank it and when he cant take any more damage send Tarkus in while the rest damage him.
Soon Davian Thule will come to aid in you in a form of a mighty Dreadnought.
Reward: Cyclone Missile Launcher and Rites of Repair.
GreenSkin Armor (Priority target on Typhoon)
Make sure you have at least a antivehicle weapon before starting this mission. Along the way to the arena you will meet heavy resistance. If you want a challenge there is a looted tank near the Communication array.
The boss is actually a looted tank which uses its cannon to attack, keep clear the targeted area; he also charges but that can be easily avoided. Reinforcements will come through the left upper corner, placing a detonation pack at the very exit will spare you of a really tough fight.
Reward: Relic Flamer
Greenskin weapon Smith (priority target on Calderis)
A deep-strike deployment in which you have to destroy 2 large Ork encampments, don’t get Cyrus too close to the Waaagh banner as they can reveal him, instead use Demolition charges to raze them from afar.
Approach the Teleporta from the east and priotise targets, don’t focus on generators instead focus on Waaagh banners and the Teleporta; take care of the Sentry guns fast.
Mek is just like any Mekboy only with a little more hp.
Reward: Jump pack.
Rippa Splitta (priority target on Typhoon)
There is a big encampment near your deployment area, Avitus with Terminator armor can be very useful, taking out buildings a very short time. Don’t forget to check if you have all the assets on this map.
Rippa Splitta is a Deaf Dread; avitus can take it out very fast.
Reward: Drop pod Beacon
Remains of a Dark Age (Special Assignment on Typhoon)
Go to the ancient ruins first, on the way there are Orks and Tyranids fighting each other. Kill them all or wait for one side to win, but that takes a while.
At the ruins a Deaf Dread boss will attack, he charges, creates a shockwave and calls Artillery strike; destroy it.
Capture the Generator near the locked gates. Now use Cyrus to scout ahead and you will come across an Ork bastion, destroy the buildings and soon tyranids will attack the bastion. Use the rest of the squads to clean up.
Now capture the Astronomic Array, but a crucial part is missing kill the Meks to find it, the piece is at the middle Mek. Return to the Array and capture it.
The mission is done but if you want you can go and kill the Lictor that ambushed you at the generator, if not just go to the extraction point.
To reach the Lictor, capture the generator powering the gate that leads to him (there are some wires on the floor in front of the gate leading to the generator)
The Lictor isn’t too powerful but its ability to conceal itself and to heal while concealed can make it pretty annoying. Destroy the vegetation indicated to blow its cover.
Reward: Doom of the Traitors (Thunder Hammer)
Now you will get lots of Optional Deployments.
The Wailing doom
You must kill the Avatar of Khaine, make sure you have Tarkus in your squad for tanking. The Avatar uses warp fire to damage you, clear the targeted area; also he creates a shield of warp fire which damages all who gets too close, this shield will erupt into an X like area, this damages enemies and friendly alike.
By placing a detonation pack on the path where reinforcements come will spare you of head aches, but watch out as Cyrus is spotted when infiltrated.
Reward: Armor of Azariah
Raid against the Warboss(optional deployment on Calderis)
You must kill a Ork warboss named Bonesmasha, primarily he’s a melee fighter so try to keep your distance and distract him with your Force Commnader. Before engaging capture the nearest Reinforcement beacon for a fast retreat if something goes wrong. Bonesmasha calls artillery and reinforcements which can be dealt quickly with a detonation pack.
Reward: Random
Warlock of the Eldar(optinal mission on Meridian)
You must kill the warlock Aurian, he uses warp energies to damage anyone near him, and a bolt of warp to attack at range. Tarkus can tank him easily. Place a Detonation pack on the path where reinforcement came pouring.
Reward: Random
Fearful evolution (optional mission on Typoon)
Here you must kill a Ravener, he is not very hard. Cyrus can get infiltrated near him without being spotted; a few detonation packs and a few mines should do it.
Reward: Random
Tyrant of war(optional mission on Meridian)
Pretty much the same as Fearful evolution, only that it takes place on Meridian.
Reward: Random
Hive infestation (optional mission on Calderis)
You must kill a certain Lictor, which its pretty weak and a well placed Orbital Bombardment can take out half of its hit points in one shot. Send Cyrus to deal with the rest of the hp
Reward: Random
Fury of the Hive Mind( optional mission on Typhoon)
Here you must kill a Zoanthrope, to kill him easily take Thaddeus or Davian Thule with Claws with you; the Zoanthrope is very susceptible to Hand to hand damage.
Reward: Random
Death Whisper (Optional mission on Meridian)
A Deep-strike mission in which you have to destroy some Tyranid Buildings and kill a Lictor. It can be pretty easy if you got Cyrus.
Reward Random
Devil in the Spire (optional mission on Meridian)
A Deep-strike mission in which you have to destroy some Tyranid Buildings and kill a Ravener.
Reward: Random
Monster of Meridian (Optional mission on Meridian)
A Deep-strike mission in which you have to destroy some Tyranid Buildings and kill a Carnifex with bioplasma, place Avitus in a nearby building along with Tarkus or Cyrus, attack with Force Commander while the Carnifex attacks the building.
Reward: Random
Green Skin assassin (optional mission on Meridian)
You must kill an Ork Kommado, named Backstabba. Cyrus can get infiltrated and take him out pretty easy. The boss its mostly a Ranged fighter so melee fights he’s at a disadvantage.
Reward: Random
Stolen Armor (optional mission on Typhoon)
A Deep-strike mission in which you have to destroy some Ork buildings and a looted tank, make sure you have at least one antivehicle weapon. The tank has lots of Hp and no Special abilities.
Reward: Random
Tyranid alert (Optional mission on Typhoon)
There are several building you must destroy and yo also have to purge a Hive Tyrant; don’t worry he’s pretty weak.
Reward: Random
Master of the Hive( Optional mission on Calderis)
There is a strong Hive tyrant which leads a swarm, purge him. Before entering in battle make sure you have captured the nearest Reinforcement beacon and Tarkus has full energy for tanking.
Reward: Random
Unstoppable Fury (Optional mission on Meridian)
You must kill a Carnifex; he can be a pain if you don’t have Cyrus or Tarkus. Tarkus proves once again invaluable for tanking while Cyrus can take him down alone.
A Orbital Bombardment can do a lot of damage if placed correctly.
The boss is a melee fighter, so keep your distance or let Tarkus be the bait; beware of its Charge. It summons for reinforcements.
Reward: Random
Xeno Incursion (optional mission on Typhoon)
There are lots of elite units on the battlefield so tactics are a must here; suppress with Avitus and kill with Force Commander and Cyrus, if any enemies comes too close Taunt him with Tarkus. The boss is a Warrior; kill him using Cyrus.
Reward: Random
Monstrous might (Optional mission on Meridian)
You must kill a Carnifex; along the way pretty strong resistance. The Carnifex is a melee fighter so keep your distance or use Tarkus as bait. It may charge and call for reinforcements
Reward: Random
Van guard of the Hive (Optional Mission on Typhoon)
You must kill a Lictor; along the way you will meet heavy resistance. The Lictor is pretty weak on its own but beware of its poison.
Reward: Random
The last Stand (special assignment on Typhoon)
This deployment ends the campaign. You must administer the Bio toxin to the Hive mind, to do this you must capture the capillary veins.
Capture the first vein and hold position, use Cyrus high-powered shot to take out large creatures; prepare for a massive assault.
Move to the next Capillary vein, on the way you will get the rest of the team( in my case Thaddeus and Thule); capture the next vein and hold it; place Tarantula Sentry Guns on the 2 ways where Tyranids are coming.
Once done, take out as many Tyranids as possible and await for further instructions.
Capture the indicated Reinforcement Beacon, and you will get reinforcements; lots of Space Marines will join the fray. Captain Angelos will join you and move to the last Hive Tyrant left; ignore the fighting. The boss should be easy, just draw its attention with Tarkus.